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Edh best green reamp
Edh best green reamp







edh best green reamp

This is only true if MLD isn't popular in your format, if it is, then you'll need to mix between artifact ramp and land ramp. So unless you REALLY need to hit HUGE mana really, really fast (like Maelstrom Wanderer) it's much better to use land based ramp. Mana dorks are the worst type of ramp because they die to incidental wraths which people generally pack in their decks. I try to devote 38 lands and 9 ramp cards in every deck to get as consistent as possible. Otherwise Wood Elves, Yevamaya Elder and Farhaven Elf will be considered first because they can be Clamped. Then if speed is what I want then Rampant Growth, Harrow, Farseek. I personally put Steve, Cultivate and Kodama's reach into a green deck first since they thin the deck the most. Like June wants to hit stuff like Sol Ring, Steve, Wood Elves, Mimeoplasm may wish to instead have Veteran Explorer, Mulch, Grisly Salvage. Mostly because Mimeoplasm wants to fill the graveyard while hitting 5, 7, 9. June decks and Mimeoplasm play very differently. Nature's lore provides no color fixing (since you need a green source to cast it), but can be played 1 turn earlier, which is usually negligible unless you top-deck a Llanowar Elves you want to cast right then. At the end of the day, both cards ramp 1. Obviously sac one of the lands you used to pay for Harrow. I find the land sacrifice in the cost an extremely rare situation that is actually matters. Harrow gets you two of any basic land, which you can use on that turn. Nature's lore is one turn earlier, but requires getting a forest, which you already have access to since you cast the card. Harrow is 3 for 2 untapped, so essentially 1 for 1. Nature's Lore is 2 mana for a forest untapped, so essentially 1 for 1, net. Rampant Growth can't even get a Shock land so it's not even up for discussion. As it is, Farseek being into play tapped is strictly worse than a signet. If farseek said it came into play untapped, then you could compare removability with ease of casting, but that depends on the deck. A signet is easier to cast (1G vs 2), and comes into play UNtapped. The Untappy Garruk if he fits with the deck.īest case, Farseek is getting a Shock land that could tap for two colors into play tapped. Boundless Realms is situational, as is Mana Reflection. Oracle of Mul Daya, Harrow, Kodama's Reach, Cultivate, Sol Ring, Wood Elves, all Signets (much better than Rampant Growth.they come in untapped and tap for two colors), Skyshroud Claim. If I am playing green, this is what I play: I agree with everything you said except how Rampant Growth or Farseek are worth considering at all, and "10-15 ramp spells." Holy crap that is way too many.









Edh best green reamp